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  • Introduction
  • sdks
    • Feature Comparison
    • Unity
    • Godot
    • Defold
    • LÖVE
    • Unreal
  • Quick Start
    • Unity
    • Godot
    • Defold
    • LÖVE
    • Unreal
  • Server Side
    • Entities
    • Chunks
    • Dimensions
    • Events
    • Logging
    • Lua Environment
    • Git Primer
    • Physics
  • HTTP API
    • Authentication
    • Player API
  • Api Reference
    • Entity API
      • Create
      • Message
      • Entity
        • Fields
          • ID
          • Type
          • Data
          • Chunkloader
          • Transient
        • Methods
          • Move
          • MoveTo
          • GetPosition
          • Remove
          • GetNearbyEntities
          • Warp
        • Necessary Methods
          • init
          • update
          • message
    • Client API
      • Message
    • Dimension API
      • Create
      • Delete
      • List
    • Events API
      • on_player_join
      • on_player_leave
    • Table API
      • Append
      • Remove
      • Join
    • Util API
      • Time
      • TimeMillis
    • HTTP Request API
      • Get
      • Post
      • Put
      • Delete
    • Physics API
      • NewBody
      • NewBoxShape
      • NewSphereShape
  • Template Projects
    • Rust Realm (MMO by BiteMe Games)
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Feature Comparison

Below is a brief comparison of which engines support which PP features.

Engine
Auth
Encryption
Chunk Data
Web Builds
Direct Messaging (Beta)

Unity

RC4

Defold

AES

Godot

RC4

LÖVE

RC4

Unreal

RC4

The following features are only available for premium Planetary Processing games:

  • Multi-User Access

  • HTTP Requests (Beta)

  • HTTP API

  • Player API

  • Chunkloader Entities

You can upgrade any game to premium, from the 'Admin' settings of your Game Dashboard.

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Last updated 7 days ago