LÖVE
Last updated
Last updated
The LÖVE SDK can be installed by cloning the latest version from our GitHub into your a folder called sdk
within your LÖVE game directory.
You can then import the sdk like so:
The SDK object returned will have functions:
Method | Parameters | Description |
---|---|---|
And variables:
Variable | Description |
---|---|
Within love.load
you need to run sdk.init(game_id, username, password)
where game_id
is found on your control panel and the username and password are your player’s username and password which you are responsible for capturing from them. If you are using anonymous authentication then you need not supply a username and password.
Within love.update
you need to run sdk.update
.
You can then access all the entities within sdk.entities
(which can be iterated over) and the entity ID of the player associated with this client as sdk.uuid
. Note that this means you can access the player entity with sdk.entities[sdk.uuid].
You can call sdk.message(msg)
to send a message to the player entity on the server (e.g. to command it to perform an action).
The entity table within the LÖVE SDK is different to that on the server, it is defined as such:
Fields
Field | Type | Description |
---|---|---|
sdk.init(game_id, username, password)
game_id: int
username: string
password: string
Called to auth and connect to the Planetary Processing servers.
sdk.update()
None
Call this method inside love.update
.
sdk.message(msg)
msg: table
Send a message to the player entity on the server.
sdk.join()
None
Spawn into the world.
sdk.leave()
None
De-spawn from the world.
sdk.quit()
None
Disconnect and de-auth from the Planetary Processing servers.
sdk.entities
List of entities the client can see.
sdk.uuid
UUID of the player associated with this client.
EntityID
string
UUID of the entity.
X
float
X coordinate in world units.
Y
float
Y coordinate in world units.
Data
table
Data of the entity.
Type
string
Type of the entity.